Creag Hill - Set in Somerset in the Year of our Lord 1184 Creag Hill An Adventure of investigation for characters of 1st - 4th Level. CHIVALRY AND SORCERY RPG CORE BOOK PRINT & PDF. Full colour 500 page hardcover core book containing everything you need to play original characters in the Medieval Age. Chivalry & Sorcery RPG core book in colour hardback The complete Chivalry and Sorcery RPG core book in PDF Your name in the backers' credits All stretch goals in PDF.
Role-Play in a Feudal WayChivalry & Sorcery 3e is G.W. Thompson's take on the work of Edward Simbalist and Wilf Backhaus, the original authors of C&S. It is interesting that Mr. Simbalist and Mr. Backhaus dedicate this 3rd edition to the Society for Creative Anachronism (S.C.A.) - a medieval society reenactment group. The S.C.A. educates its members about the feudal system practiced in Europe during the middle ages and its popular re-interpretation in literature including the King Arthur legends. The Society holds events where members dress in period costume and assume the manners and customs they associate with chivalry and feudal society. I believe that spirit is also present in C&S as a role-playing game.
To appreciate C&S one must have some interest in medieval feudalism. The game, in all its editions, encourages role-play in a shared fictional society where the norm of play includes expected modes of behavior based on the code of chivalry, deference to those PCs and NPCs with higher social standing and an interest in the day-to-day lives of your imaginary characters. The reward is (according to the authors) an immersive experience only possible when role-playing in a believable setting.
The 3rd Edition introduces the central mechanic concept to the C&S rules using what the authors call the Skillscape system. Basically it is a skill based mechanic using a d100 roll under test for success and a third d10, called a Crit Die, used to determine the quality of success or failure (thus rolling 3 d10). Each skill in the game has a success and failure table on which is described the Crit Die effect. Success on the wine making skill may result in an average vintage to a truly great vintage depending on the value rolled on the Crit Die. Failure in the wine making skill roll can vary results from disastrous to below average wine.
C&S 3e remains a class based system. The character classes, referred to as Vocations, include Warriors, Thieves, Clergy and Mages with sub-classes of each. Skills, including those used in combat, are based on the Vocation (the word 'class' refers to the social hierarchy in C&S). The Mage Vocations includes the Druid, Witchcraft, Enchanters, Magicians (Generalists), Necromancers, Power Word Mages and Thaumaturges.